What’s Virlink?

Virlink is a new site focusing on access to distributed Virtual Reality (VR) applications through the internet. Humans interact with computers in various ways.  Even just viewing a computer screen and typing on a keyboard is one such interaction.  However, human-computer interactions only qualify as virtual reality when they are immersive, interactive and intelligent in nature.  Virtual reality is an immersive computer-simulated environment within which humans interact with computer-generated objects in a manner governed by sufficient computer intelligence that the interaction with porno italiano seems realistic.
A virtual reality environment must engage key human senses with enough accuracy to give participating humans a sense of being in a real setting.  With the limits and norms of current technology, this generally entails image displays that span a large portion of the human field of vision with reasonable clarity, high-fidelity three-dimensional sound, and human-computer interaction based on head and hand position, motion, and configuration that updates more than fifty times per second.  More comprehensive haptic interaction that engages movement of the rest of the body and engages senses other than sight, hearing, and touch are generally above today’s minimum criteria for virtual reality. These advanced functions may, however, become standard for virtual reality in the future.
To qualify as virtual reality, objects within the computer-simulated environment should also conform with reasonable accuracy to the physical and biological laws that apply to their real counterparts.  This is necessary for the computer-simulated elements to appear real to the higher-order functions of the human brain, not just lower-level perception.  It is not sufficient for a cube to just look like a cube, it must also behave like a cube with respect to the conservation of matter, gravity, momentum, and other physical laws. This becomes more ambitious with more complex physical or even biological elements within a computer-generated environment.  Simulating an organism is more difficult than simulating a cube.
There are three categories of virtual reality based on the relative mix of computer-generated vs. real-world elements:
Category #1: Pure Virtual Reality – is an immersive virtual environment composed entirely of computer-simulated elements with the exception of the participating humans.  The apparent form of the participating human may even be transformed in nature.  In the purest form of category #1 virtual reality, the participating human interacts only with the computer, not with other humans or real elements.
Category #2: Mixed Virtual Reality, sometimes abbreviated as “Mixed Reality” or called “Augmented Reality, is either: a real-world environment with substantive superimposed and interactive virtual elements; or a computer-simulated environment with substantive superimposed and interactive real elements other than the participating humans.   Mixed reality environments may include only a few virtual elements, but these elements should be realistic and cognitively significant for the human participant.
As examples of category #2 virtual reality, fighter pilots can view computer-generated maps superimposed on the skyspace or ground.  Also, surgeons can perform surgery with computerized medical images of interior body structures superimposed on the patient’s body.  Other mixed reality applications may be primarily virtual with few real elements.  For example, a computer screen can display (and allow rudimentary control from) the motion of a human hand via an instrumented glove.   Mixed reality environments must have proper alignment of the real and virtual elements and also rapid responses to avoid dysfunctional temporal lags and spatial gaps.  Large-scale mixed reality environments also demand long-range trackers within large spaces or sophisticated multi-directional treadmills to give participants the illusion of long-range movement.
Category #3. Telepresence Virtual Reality – is the application of virtual reality technology to enable humans to be in one real-world location and yet function as if they were in a second, remote real-world location.  Telepresence differs from pure or mixed reality in that the virtual reality may be transparent to the participating human.  Virtual reality becomes a means, not an end.  It serves as a way to “be” in another location without traveling there.   The participating human only consciously interacts with real world environments. Category #3 virtual reality is useful for teleconferencing, telemedicine, virtual vacations, virtual home tours, and exploration of hazardous environments (underwater, space exploration, etc.).
The strictest definition of virtual reality includes only Category #1 applications.  The broadest definition includes Category #2 and Category #3 applications as well.

AZURIK: RISE OF PERATHIA

Publisher: Microsoft
Developer: Adrenium
Genre: Action
ESRB Rating: Teen

Often games are dismissed as mild entertainment, a placebo for the mind and an escapist pastime that accomplishes nothing. To those critics, I would most happily point out that constant negative reinforcement may very well save our entire world. Take, for example, the lesson so often learned and most recently reiterated in the Microsoft-published, Adrenium-developed Azurik: Rise of Perathia. This lesson reads as such: never, under any circumstance whatsoever, even if it seems like a good idea at the time, should you place the elemental balance of your world into a collection of easily stolen artifacts. Obviously, this is an important maxim, and some would argue that the fact that our culture has hit the point where we can support video games technologically is a direct result of our world’s strict no elemental artifact policy.

Azurik: Rise of Perathia, however, let that cat out of the bag and you’ll get a chance to see the troubles this sort of thing can cause in Azurik: Rise of Perathia for the Xbox. According to the back story, six elemental guardians were forged by a mysterious race of god-like beings known as the ancients. These guardians happily monitored the world from their own elemental realms and worked together to maintain balance and integrity. As such things do, though, the center could not hold and as the ancients’ culture descended into war, the elemental guardians eventually rose up to destroy their masters. In a last ditch effort to save their creation, the ancients unleashed a powerful spell that bound the guardians to elemental disks and forced them again into protecting the realm of Perathia. With this act, the ancients’ power was finally exhausted, and their traditions have become the object of study by a group of warrior monks called the Lore Guardians.

Azurik, our hero, is the youngest of these guardians and a protégé of the current guild leader. Standing between these two is Balthazar, a Lore Guardian who makes his masters nervous with his desire for power and his overly honed martial skills. After a brief scuffle between Balthazar and Azurik, Balthazar discovers the Death disk, which it turns out has been missing for more than five-hundred years; thus allowing the Guardian of Death to run unchecked. With a distinct sense of preordained and planned events, the Death Guardian appears to Balthazar and offers him the power he craves in return for bringing all the disks to the Death realm. Obviously, there’s a battle as Balthazar is caught stealing the disks and the titanic magics shatter the disks and fling them to the outer realms. With this, your quest as Azurik begins by hunting the lost fragments in a desperate effort to restore the balance of your world.

Azurik: Rise of Perathia ScreenshotAs Azurik, you will have access to several key skills, the most useful of which is the simple ability to move. Running, jumping, rolling clear of enemy attacks and so forth proves to be a vital skill, as the elemental realms’ magical natures mean that things aren’t always constructed according to standard procedure. Azurik can also move quite adeptly through water, swimming deep and easily through the waves without worrying too much about air. Of course, even though Balthazar was the unequalled master of weapons, our hero is no slouch either, and he is able to wield a bladed staff with considerable skill. The basic attack for this staff is a simple thrust: Quick and efficient, this jab can be chained into attacks, and the final swing of each four-part combo will usually be enough to stun your opponent. When surrounded, though, it’s often more advisable to proceed straight to the slash moves, which whirl the staff around you, usually hitting anyone unfortunate enough to be in its path.